New to this - Expert in Isadora - keystroke questions

Hi all

I’ve been tinkering and getting to grips with vvvv over the last few days, I am an advanced Isadora programmer but had began hitting brick walls with where I want to take interactivity - VR, 3D environments, etc.

In isadora, we have a ‘keyboard watcher’ node that fires a trigger or ‘bang’ i guess (getting used to vvvv terminology) which is really helpful for triggering cues or states and it is always watching if that makes sense. You hit a key, and get a trigger which can be connected to an action. This happens no matter whether you have an output, or if your nodes are connected to a scene, or whatever. (took me a while to realise a ‘keyboard’ had to be connected to a ‘scenewindow’ in some form before keystrokes are observed)

I have worked out i can do a stride keyboard while in the stride window, but the window has to be selected to see the keys being hit. This feels like a slightly irritating roadblock.

TL:dr is there a way to fire keyboard activated triggers around without having to click the stride window to bring it to the front?

thanks!

(I am, by the way, absolutely loving the capabilities of this app!!)

Check out the help patches of NuGet Gallery | VL.IO.MouseKeyGlobal 7.1.1

@bjoern spot on, thanks!