@psylion
You can create this effect by using the nautilus Shader Renderer as a texture source. You can take the Nautilus texture, use the Normal Texturefilter Node and use it with a shader which has Normal- or Bumpmap features. This example is on a standart Sphere and a phong shader.
In this case i used a girlpower example shader from the mre.mdmod.2-pack by @microdee
The are a lot of shaders with Bump & Normal Mapping features around, you could also try fractal or voronoi shaderes etc for some nice Normals :)