Hi guys! I have a list of textures (Don’t know before how many, or the size!) and I should use each one to fill a different geometry. Looks like the Texture in Constant (DX11.effect) is not spreadable, so for now I’m creating a loooooooooong texture putting all the texture together
you should generate one geometry and then translate it. the problem you have is that you generate one geometry and one geometry can only have one set of textures that will be blended somehow.
see attached patch
yep, thank! So now the question is:
it is possible to generate a spread of geometries out of a list of points?
Or:
it is possible to split a geometry in a spread of geometries?