Microsoft Kinect Drivers

Have just been having a play with these.

Very nice skeleton tracking.

One problem is that the rgb texture is not aligned with the depth/player textures and I can’t see an ‘adapt to rgb’ pin anywhere as is used with the open ni plugins.

Any ideas?

Also, why is the depth texture only 8 bit? I thought there were 14 or so bits of resolution from the depth sensor

i’m also interested in the answer…

any ideas ?

Is it due to difference in RGB and Depth bit values? where RGB video stream uses 8-bit VGA resolution (640 × 480 pixels) while the monochrome depth sensing video stream is in VGA resolution (640 × 480 pixels) with 11-bit depth. Don’t know how huge the difference in alignment though

I thought these alignment problems were coming from the different camera positions?!?

in fact of missing the adapt to rgb pin i tried to do this with a camera node…
for one specific distance it works, but if you change your position you need a different camera alignment…

or am i doing it wrong ?!?

https://vvvv.org/sites/default/files/imagecache/large/images/Unbenannt.png

rgbdepthalign.v4p (12.9 kB)

can’t we use one of those great techniques to align the both viewprojections?

how is the adapt to rgb pin in the NI module working ?
cant we adapt that to MS ?