MeshEditor save/load might be broken. It seems to drop some vertices when I save/load using the MeshEditor. I’ve been away from VVVV for awhile, so maybe I’m just rusty, but it seems like this might be a bug.
Here is my edited mesh:
Then I use the save pin of MeshEditor, and then I use the load pin, and this is what I get:
Using:
50beta35.2
64bit
build date
21 02 2017 18:07:04
With the latest addonpack.