don’t triangulate yourself / with delaunay.
since your base is just a trianglestrip use a grid with a higher resolution in one axis split it, do the deformation an join again, so you don’t have to worry about indexing
don’t triangulate yourself / with delaunay.
since your base is just a trianglestrip use a grid with a higher resolution in one axis split it, do the deformation an join again, so you don’t have to worry about indexing