Memory leaks with shaders effects on ATI

We are experiencing a memory leak when using shader based effects with vvvv on ATI cards.

The memory leak is quite heavy.

Apparently, with the latest driver the memory leak is initiated from calls at :
atiumdag!XdxInitXopServices+48e
atiumdag!XdxInitXopServices+11bca

It should be enough to put breakpoints in a debugger and understand which vvvv calls are causing some ATI direct X feature to be initialized again and again (and not taking in account it hase been already initialized) (If the symbol name used as base for the addres in the code is meaningful).

Has someone experienced similar leaks and more info on crashes with vvvv on ATI Radeon cards ?

Since most games are not always crashing/leaking that way… it is likely that vvvv may be calling regularly a function that is generally called only once by other engines.

Thanks in advance for any comment that may help the community to eradicate the memory leak.

Bertrand