hiho,
finally i also start messing around with that lovvvvely DX11-stuff…
currently lifting a quite heavy patch (4 videocams etc.) from DX9 to DX11.
i noticed a Memory leak within the module posted by joreg (have 6 instances in use…).
with level = 0 on the Info (EX9.Texture) the Shared Handle alternates each Frame (at least here).
Setting level to 1 after a few frames almost stops the leak; and hovering some output pins of the Info (EX9.Texture) seems to be finally very helpful…
your old kalle
p.s.: a modified version of the module is attached
the flickering of the sharedhandle comes from videotextures which are doublebuffered. so thats by design.
the Info node also has a Levels output. for videotextures that should be 1. is it? if so, changing the Level input really shouldn’t make any difference.