I have quite a few times run into issues that I spent a lot of time tracking down to scenewindow and scenetexture do not have black as default clear color.
Could it please be black, like renderwindow and rendertexture?
I have quite a few times run into issues that I spent a lot of time tracking down to scenewindow and scenetexture do not have black as default clear color.
Could it please be black, like renderwindow and rendertexture?
I think it’s implemented like this because a SceneWindow/SceneTexture also applies ToneMapping by default
@readme isn’t black black, regardless of tone mapping?
Now thinking a bit more about it, it is actually fine if it is not black, as long as it is obviously not black, ie. a brighter gray.
personally i found a darkgray background useful several times when no light-sources were available in a scene and unlit (therefore black) object could still be seen on top of the slightly lighter background…
the problem with the current color is that it looks black, so it is easy to miss.