Is it not possible to overcome the 60fps limit?
I believe this is bound to your refresh rate. Can your display do more than 60?
btw where can I get this FPS node?
Displaying shouldn’t be the only reason to use textures.
In my scenario i use them to control lights, and there is not real fps limitation in this context
(Just type FPS to get the node)
If there is not a Scene Window or Texture Window node present, the FPS shouldn’t be clamped to the Screen refresh rate
Is V-Sync enabled in the graphics driver settings? Does it behave differently in v6?
@tonfilm Thank you, it is the nvidia V-sync setting, Off or fast solves the limitation.
However, It would be ideal that it doesn’t depend on screen refresh rate.
I can Imagine the same computer with several vvvv applications running, one displaying graphics (when V-Sync should be enable) and other controlling lights at fps higher than 60fps.
V-Sync should be per app and nor per machine.
Or even better, per render window.
Yes indeed, but not per vvvv instance.
I would affect to all vvvv running instances



