MainLoop clamped to 60FPS when any Stride texture source present

Is it not possible to overcome the 60fps limit?

I believe this is bound to your refresh rate. Can your display do more than 60?
btw where can I get this FPS node?

Displaying shouldn’t be the only reason to use textures.
In my scenario i use them to control lights, and there is not real fps limitation in this context
(Just type FPS to get the node)

If there is not a Scene Window or Texture Window node present, the FPS shouldn’t be clamped to the Screen refresh rate

Is V-Sync enabled in the graphics driver settings? Does it behave differently in v6?

@tonfilm Thank you, it is the nvidia V-sync setting, Off or fast solves the limitation.
However, It would be ideal that it doesn’t depend on screen refresh rate.

I can Imagine the same computer with several vvvv applications running, one displaying graphics (when V-Sync should be enable) and other controlling lights at fps higher than 60fps.
V-Sync should be per app and nor per machine.
Or even better, per render window.

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as i understand this, this should be possible per application - no?

Yes indeed, but not per vvvv instance.
I would affect to all vvvv running instances

Did a quick test and can’t reproduce:

(was using latest preview, NVidia setting on default / use 3d app setting)