i have a dualscreen setup, running different resolutions on each display. when i set both renderer to fullscreen (at the native desktop resolution) the framerate drops dramatically.
one observation, if just one renderer is set to fullscreen and the other one is windowed but resized to fill the whole screen, then everything is fine…full framerate.
its just the state of both displays set to fullscreen.
nvidia graphics card setting is set to multidisplay mode.
yes, fullscreen on two independent heads is not usable, but no idea why… does it help to change the presentation settings of the renderer in the inspector?
strange, my vj set at node08 was running on two heads in fullscreen and i can’t remember having any problems.
anyway, i will test the presentation interval setting or just set one renderer to windowed. is there a way to set the borderless mode (ctrl+8) automatically without using the keyboard node?
sorry for dramatize this issue, i just remember that i had to run the second output of my last project in windowed mode, because of this. i haven’t tried two heads with the same resolution…
wild guess: can anybody experiencing that problem try to set MainLoop (VVVV) 's Improve Timing Precision config-pin to true and see if that does something?