well, i made it work like normal rubic, but textures keep changing, but you can finish it for perfection .) if you use textures that dont depend on rotation it should be ok
buggy thing is moment when it samples positions of cubes, but it can be easily adjust to separate animation from math and it will work with any kind of rough usage
hey! thank you, I’ll try to understand what you did here, look interesting XD
in the meanwhile I was trying to use a Progressive Rotation instead of this, but I still have some problem, and I have the feeling you already solved this new problem while solving this! can you please have a look here: https://discourse.vvvv.org/ ?
i dont know about that new problem, i just told VVVV which cubes are where, and adjust their positions after every rotatation, so next rotation will work from 0