I’m trying to simulate a LED screen, I’d like the pixels to become less noticable as they get further away from the camera. Is there an LOD or MIP map trick I can do here?
cat
LOD question (3.0 kB)
I’m trying to simulate a LED screen, I’d like the pixels to become less noticable as they get further away from the camera. Is there an LOD or MIP map trick I can do here?
cat
LOD question (3.0 kB)
This kind of does it, any other suggestions or is this the best I can do?
an LOD drop off in a pixel shader (3.4 kB)
use Renderer (DX11 TempTarget) with Generate Mip Maps set to 1
_PixelMask.v4p (14.3 kB)
Ah yes, looks better, Thank you!