__
If you want to reduce dds size, use either dxt1/bc1 (1 bit of alpha, so no alspha ;), or dxt5/bc3 for textures with alpha (technically pretty much all textures nowadays benefit from block compression scheme)
from vux
__
If you want to reduce dds size, use either dxt1/bc1 (1 bit of alpha, so no alspha ;), or dxt5/bc3 for textures with alpha (technically pretty much all textures nowadays benefit from block compression scheme)
from vux