yes indeed, here is a project and a VL file to test it.
LightProbeVL.zip (334.3 KB)
Some guidance:
the light probes in MainScene are loaded in VVVV when retrieving it using the AssetScene node. one can find the respective LightProbe entities using the FindEntitiesWithName node. the LightProbe Entity has a component called LightProbeComponent, which stores the spherical harmonics (SH) coefficient color values (those can be looked up by opening the Assets/MainScene.sdscene with a text editor.
- Entity:
Id: 558fb1d4-84a3-410f-bf32-f7d18541eca1
Name: Light probe
Components:
0e9ed4aa6d62926a075367a1a4babe4b: !TransformComponent
Id: 0df562a0-c6fc-474d-868f-d5e89b019a90
Position: {X: -4.8326116, Y: 0.13652691, Z: 3.1763976}
Rotation: {X: 0.0, Y: 0.0, Z: 0.0, W: 1.0}
Scale: {X: 1.0, Y: 1.0, Z: 1.0}
Children: {}
d2ef49022f87c3a308eda2b923ddc6d4: !LightProbeComponent
Id: 40076fc5-36af-4a1b-8442-347eddaab93e
Coefficients:
- {R: 0.069902234, G: 0.08278165, B: 0.11524755}
- {R: 0.0068840217, G: 0.0030220468, B: 0.016503826}
- {R: -0.006703034, G: -0.020229138, B: -0.02855806}
- {R: 0.023765054, G: 0.059016313, B: 0.07931887}
- {R: 0.0051666764, G: 0.017109819, B: 0.032491177}
- {R: -0.008686198, G: -0.019749127, B: -0.026495429}
- {R: 0.013047716, G: 0.016229851, B: 0.017078383}
- {R: -0.009092991, G: -0.017156517, B: -0.022877589}
- {R: 0.0069545875, G: 0.006554856, B: 0.0007674043}
here is what I’m seeing:
-
In the Stride Editor one has to place the SH entities. before the SH are calculated the scene looks dim (and this is exactly how it is also displayed in VVVV). the SH Coefficients are all zero (black) in the file.
-
now one has to trigger caluculation of the coefficients in the editor by hitting the compute button
. the scene will light up and the SH components will be stored with the LightProbeComponent (after saving the scene).
in VVVV the scene always stays dim, as if the LightProbeComponents are not being taken into account. also, I did not find any node that would allow me to work with LightProbes within VVVV.
it would really be nice to have them working - i hope this is something that can be fixed easily…
one more thing:
what’s weird (but possibly unrelated): when opening the AssetScene node it shows a missing Create node for SceneManager. The node works however, still this is odd and probably a bug