Hi everyone,
I’m trying to simulate an LED screen in Stride, and I’m stuck.
In principle, I’d like to map a texture onto individual LED pixels. My idea is that there should be a direct correspondence between the texture UV coordinates and the physical positions of the LEDs on the screen.
My first thought was to use Pipet, but I haven’t been able to make that work. At this point, I’ve reached the limits of my knowledge.
The LED screen is expected to be fairly large, so I’m looking for an efficient way to handle the data and render the result.
Has anyone done something similar or can point me in the right direction?
Thanks!
LED Screen.vl (55.0 KB)
