The LinearDepth tfx maps a depth texture value to linear depth using the projection matrix
How do I do this in reverse? Ie take a linearised depth texture and turn it into a typical depth map.
I ask this because I want to use the kinect depth and colour textures with the ColorAndDepth node to add 3d objects into the (full colour frame of the) kinect image
Reverse tp.43 and to tp.44 if I remeber function correctly… I think what it does is converts depth from raw format to 0-1 range I maybe wrong…
otherwise you can check some map range function…