is there a possibility to inverse an ArbitraryPoint transformation?
i want to achieve, like my example tries to show, the inverted transformation of some kind of fisheye effect. but possibly without an additional shader.
any ideas/solutions?
hmm doesn’t work properly. the trapeze inverse does strange things (but that can be solved with a 2nd trapeze node) and playing on the attractor pins leads to big scale differences on the two images.
tried to work around this problem, but it came back :(
i attached a patch with more descriptions of the problem, i hope it’s clear enough now.
(perhaps it’s motivation enough that you can see me dancing :D)