Is there any away to write some information straigh from a plugin to the Renderer (tty) node ?
For example, displaying the result of an exception ?
I know it’s possible outputting strings out from an outlet but it’d be nice to display them in the Renderer (tty) .
Is there any way to debug using things like Console.Write functions too ?
good point. that is not possible by now but i’ll integrate that. for now you can only use the debug eventview to catch debugmessages sent from your plugin. if you write something like:
beta>16 understands a function
Log (TLogType, Message)
when called from a plugin and log the message in Renderer (TTY). see the PluginTemplates code for details.