I am trying to do something similar, but using several IID nodes is not practical, as there any number of source meshes, but 1 mesh for each transform.
You mention that you can build your own IID Buffers, if you know the vertex count. Since I am loading the meshes from an .obj file I know the vertex and indices counts for each mesh.
I am attaching a file which is based on the Geometry Export example, since that is actually what I would want to use it for.
How can I end up with just the geometry buffer of several transformed geometries. The final thing has usually around 100-1000 instances, so I guess would benefit from this. Plus the geometry export is interesting.
Thanks for any help.
What it looks like at the moment with superphysical with one of the geometry sets:
instance_multi_geom_noodles.zip (183.9 KB)