Hi all,
I’v been playing around with VVVV for a few days now and am amazed at what it offers.
When I first started using VVVV the “Timing(Debug)” node was reporting pretty much 65 fps constantly. I used the “MainLoop(VVVV)” node and got it to around 4000 by setting the maximum fps to 100000, pretty much removing the limit.
This figure is when I only have “Timings(Debug)”, "MainLoop(VVVV), and a couple of IO boxes in the patch. When I start to patch properly the figure starts to drop.
With a patch containing 13 IO boxes, 2 “Stopwatch(Animation)”, 6 “=(Value)”, 2 “FrameDelay(Animation)”, and 4 “MidiNoteOut(Devices)” the fps value drops to around 500-550.
The problem for me with this is that I want to be able to deal with time in milliseconds. This is only possible in vvvv if I keep the FPS above 1000.
Im looking at the CPU usage of VVVV and its taking like 12-13%. Is there a way of allowing VVVV to use more processing power to increase FPS?
My system specs are as follows:
- Intel i7 920
- 6 GB DDR3 @ 1066
- Nvidia Geforce 8800 GTX
Any help would be much apreciated.
Thanks in advance, Tom.