psylion
1
I’m trying to use a texture for reflection on a segment using cubemap, like the example with the dds file.
But the texture is not applied on the segment.
https://vvvv.org/sites/default/files/imagecache/large/images/cubemap%20segment.png
ExtrudeSegment cubemap test.v4p (28.4 kB)
You need normals in your mesh for the cubemap shader (and many others).
See patch attached.
ExtrudeSegment cubemap test.v4p (36.0 kB)
Really wish for a normals computation node for dx11! Vux gave me some shaders for a start but have not had the time/skill to make it work so far…
psylion
4
Yes,
Indeed, now I’m Happy ;-)
Have you an idea on how to avoid the overlaping of the texture (triangle split on the side of the segment?
Many thanks…
psylion
5
Increasing the number of segment solve this
psylion
6
@everyoneishappy: Maybe next week i’ll have time to look at the shaders…
Let me know. Thx
psylion
7
@everyoneishappy: Maybe next week i’ll have time to look at the shaders…
Let me know. Thx