How to scale MediaPipe image to full renderwindow

Hey everybody,
I try to scale the image that comes from the MediaPipe to the whole window.

I looked in the help browser but couldn’t find anything in the mediapipe patches nor something for IRenderer.

Thanks in advance!

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It is not possible AFAIK… if you want to use the texture from the webcam as a separate layer, you need to implement a workaround here: Grab the webcam texture in vvvv and then send it via Spout or NDI to a virtual camera. You can then select this camera as an input for MediaPipe.

For reference: VL.MediaPipe - #41 by chk

Oh wow :/ Thats a shame! Ok I will have a look. Thanks for the help


This basically done it for me

Weird, I remember trying exactly that back then, and for me it only worked when setting the resolution to 640*360 - like also written in the other VL.MediaPipe thread. But now I tried it again, and apparently it works, when setting the resolution and then restarting the patch! Awesome!

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