How to render SDF or particlesystem in a container mesh

Thanks schlonzo!
AsGeometry implements one geometry with one texture, but I want particles with different colors pipet from a picture and then pass through superphysical with shadows on the box.

I try kyle’s idea. Particles colour > noodle > superphysical The color disappeared after superphysical. It is hard for me to implement. I think i miss something.
help help Thanks a lot!


particles_to_superphysical.v4p (110.3 KB)