How to manipulate UV in primitives with Stride?

I’ve discovered that I don’t understand how to manipulate the UV of spheres, for example. I can draw a texture over an object, but I can’t get it to a normal size. I used to do it in a combination of two nodes - sampler and transform. How to do that with Stride?

For example, there is a way to scale it through mesh and material pipeline, but I really cannot understand how to move this texture on object.

upd: I’ve done a bit of reverse engineering and it seems to be working. I must say that the material system in Stride is quite complex. I would be grateful for any additional comments and valuable advice.

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can you elaborate on what you mean by this? it’s not clear to me what you’re trying to achieve exactly.

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