Hello,
I would like to define pairs of Quad + Text (typically, to have a picture and a legend over it). Their number is dynamic, and they move, so some ones can overlap others. I would also like to be able to define a priority/depth to decide what pair is on the most top.
I have no idea how to do that.
- Joining layers of Quads and Texts using the Group node (Quad at left, Text at right) is not good because this means that ALL texts are always over ALL quads.
- Using Group with priorities is not possible dynamicaly like here (and all Texts are only 1 layer…).
- Converting Text to Texture would be a solution, but, again Texts are only 1 layer, and the only solution I know to do that is DX9.Texture, which takes the output of a renderer, so all texts together
- Tried to “unify” quad and text before they become layers, using meshes (Grid for Quad, Text (EX9.Geometry) for Text), but not succeeded to have a unique spread of different meshes dynamicaly.
Would somebody have an idea ?
Thank you !
Matthieu