How to have physics enabled on objects - model entities and children instancing

How to have physics enabled on objects when it’s been dragged by an aircraft

i also need to render a rope that is tied and being dragged. Multiple ropes from the aircraft, is there a way

The toys being dragged are now child entities (reffered it from help browser)

thank you sooo much for looking at my pursuit

About rope, you can check GitHub - antokhio/VL.Nurbsy: NURBS Bezier library for vvvv/Stride based on LNLib by BIMCoderLiang · GitHub it has some 3d splines there.


1 Like

VL.Stride does have experimental support for physics, see the “Physics” section in the helpbrowser to get started.

1 Like

my project expanded now i am planning to instance multiple model entities with children, how to do it…iam dropping the vl file here

21-26-07_000_raptor draexperimental.raptordupli.vl (266.1 KB)

need these from the video duplicated in gridsread