How to control Z order of RenderEntities after Scene?

hi all,

I use a render entity with SkiaRenderer for my UI, aditionally my stride scene uses some Renderentities to draw stuff on top to be unaffected by DOF.

ATM it looks like the last activated RenderEntity is set on top. Is it possible to control Z other than activating them in the correct order?

You have to use only one RenderEntity per stage, then you can control the drawing order by the order of how the render calls are connected the Group [Stride.Rendering].