I need to combine three different FileTextures (three different transparent *.png files) into one FileTexture.
But i need to do this without rendering. Is it possible to mix this three textures without rendering or spreading them?
I need them as a ‘stack of layers’. But the the transparency is already implemented in the different *.png files.
So I’am looking for a solution, that loads three different *.png files and that mixes them together, using there own transperency, and in the end there should be only one / layered NEW texture for use in the following patch.
Not, really.
It should work without rendering.
And the problem of spreading is visualised in the attached example. There are overlaps, if two forms get swapping.
What i need instead is to load different textures and to join them into a new one. (without blending, only by using there own transperency).