When i group two meshes in a renderer and applying the right transforms
the one gets in front of the other and i get the right result in a 3d space.
If i attach each mesh in a texture and then group two textures quads i dont get the same result.
Is there a way to blend the quads
Or to blend the textures and apply them as one, getting the same result?
The evil vvvv devs have made the Texture format pins, in the DX9Texture node hidden.
So if we make a renderer Background colour transparent (alpha=0) and than make that a texture using a format with an A in it, and than you overlap those two, you get the result you want.
And if you now save that texture as a PNG file, you can save the transparency!! (use Writer texture, and set it to png)