Hi,
I’ve got a directory full of textures that I’d like map to a spread of quads. Using the Dir node, I’ve got an IOBox (String) node full of the paths to all my textures.
I’d like to plug this spread into a FileTexture node and then into a Quad node. Then I’d like to be able to randomly apply a texture to each Quad (where there may be more Quads than number of textures), but at the moment I really have no idea how to approach this. I’d imagine its probably pretty simple. Can anyone explain how I might do this?
Thanks,
Aaron