I’ve not used the kinect since pretty much this time last year, so I thought I’d give the new pluigns a go, as I have a job that might need them, however they seem to be really skittish.
The skeleton plugin, I like you can select what bits you want to track, but the blobs really jump around, the only way the hand seems to track solidly is to have your hand far forward, in line with your body, (the cactus pose for example) and the blob will jump from hand to elbow to random…
The hand tracker I can’t get to give any tracking tracking at all
Last year I did Kinect Meets Flatpack kids
where you had to catcus pose, but the tracking was really good, you could get smooth arcs from the hands, and everything else really.
So the question is, what am I doing wrong, or which is the best version to use, which drivers should I be using (I think the help patch should say whcih version the plugin was written with really…)
OpenNI: 1.5.2.23
PrimeSense XnVSkeletonGenerator: 1.5.2.21
PrimeSense SensorKinect: 5.1.0.25
Is what I’m using currently…
And as Matka has just shouted, anyone done a character animation with them yet?
I’ve never managed to get the skeleton (joints) nodes to work correctly with anything but the test model… Let alone link up with kinect ( I last tried this time last year tho!)
Thanks guys…
cat
Ah ok the hand track, I finally opened the help patch duh! And that works, skeleton is still not right…