ggml
1
hbao+ and kinobokeh textures seem to have special properties that dont mix in a normal chain,
- they dont work in pipelines with blend(tfx) in them, they only do with blendbasic(tfx).
- kinobokeh also makes it not possible to use blend(tfx) further downstream from it.
tried changeformat, even sharedmemory from another instance.
can they be ‘normalised’ ?
Have you check the alpha? Sometimes textures from plugs come with 0 on alpha and as result you get nothing from shader that takes alpha in to account…
ggml
3
@antokhio yes its not alpha, they break the effect chain
system
Closed
4
This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.