what i want to do is pretty easy to understand. i want something like this:
- only in 3d.
shouldn`t be to hard to realize… i think vertexbuffer and mesh will do the job (but yet i am not exactly shure how).
still any hint needed
what i want to do is pretty easy to understand. i want something like this:
shouldn`t be to hard to realize… i think vertexbuffer and mesh will do the job (but yet i am not exactly shure how).
still any hint needed