as you can see in the confusing picture the boxes dont get rendered in the rigth order.
Have a look in the patch. it uses the mesh and shader from the static_allocator example patch from dottores lib.
i allready lined out everything i know and reduced the problem as much as possible.
hey tekcor, just enable the depth buffer in your first sample to fix this. (the one in the final renderer) Unfortunately it is a rather silly default in vvvv to have it set to “none” imho.