hi,
i have stumbled on a situation that has me stumped. here’s what i did:
made a patch (works fine, hooray)
saved it
closed vvvv
opened the same patch
now i get errors?! tty renderer gives
{CODE(ln=>1)}
00:00:07 ERR : error in layer :EFFECTS:\GouraudDirectional.fx^
every frame.
alright, so i try to replace GouraudDirectional with itself in the patch (double-click & write the name). now i get:
{CODE(ln=>1)}
00:00:06 * : [event.call: error occured in TMex9RendererNode](event.call: error occured in TMex9RendererNode): Zugriffsverletzung bei Adresse 006DA788 in Modul ‘vvvv.exe’. Lesen von Adresse 00000004
then errors for all the pins that were connected, and
00:00:12 * : didn’t create node; [C:\Program Files\vvvv\mystuff\feedbackdemo\torusfeedback.v4p, C:\Program Files\vvvv\vvvv_40beta22\effects\GouraudDirectional.fx (ID: 58)](C:\Program Files\vvvv\mystuff\feedbackdemo\torusfeedback.v4p, C:\Program Files\vvvv\vvvv_40beta22\effects\GouraudDirectional.fx (ID: 58)): Variante oder sicheres Array ist gesperrt
yes, this is my :EFFECTS: dir, and GouraudDirectional.fx is there, so i don’t know why it couldn’t load. just to make sure, i downloaded beta22 again, and overwrote the file, but i still get the same thing. then, when i close vvvv (without saving), i get
{CODE(ln=>1)}
Anwendungsfehler
Exception EInvalidPointer in Modul vvvv.exe bei 000047C9.
now, if i delete the node, save, close vvvv, re-open and insert GouraudDirectional where it used to be, it works again… but the same thing happens whenever i close!
it only does this with the patch i’m working on, so i’ve attached it, but i have other patches with similar structure and no problems.
some extra spice into this weird bug:
- i can right-click the GouraudDirectional node and see the code;
- if i load the patch and get the problem, it goes away by creating a PhongDirectional in the same patch (not connected to anything)! but with this method, i still get the exception when closing v4, and if i save and reload it does not work anymore. even deleting phongdirectional and putting it back does not help - the only way is to save without phongdirectional and put it there after loading.
- if i save the patch without a link between GouraudDirectional and the renderer, then load and insert the link, it works. but if i save with the link there, it does not.
- replacing the GouraudDirectional with any other shading does not help.
can someone verify that this problem is reproducible? of course, hints would be greatly appreciated!
problem.zip (7.8 kB)