great to see this in action!!
Since you now depend on “our” transitions: regarding the parameterization (Turning Point, Dynamics, Max Warmup Duration). Those probably don’t make sense right away…
Here is a patch that tries to shed some light on those mysterious parameters.
Bezier Transition Tests.vl (190.6 KB)
Hopefully, this helps define the character of the transitions.
Dynamics: 0 = linear, 0.3333 = default, 1 = nuts
Turning Point: when to get going into the right direction. 0…1
Max Warmup Duration: in seconds. Tries to avoid situations where we go into the wrong direction for too long