So I’m exploring some of the sample patches from:
bulletphysics-tutorial-and-samples
And generally everything works fine.
Unfortunately, the heightfield terrain is invisible. I think it has something to do with the broken RigidBody node. I can use a displacement map with the same perlin noise input source to display a 3d mesh, but I have no practical way to align them, or even to know if they’re rendering the data in the same basic manner.
Is there a workaround that will allow me to render the mesh that bullet is using for collisions so I can see it? Essentially all I need is something I can use as a reference for alignment.
Thanks all.