Hi everyone, i m near the end of the writting of my new performance, but i m deeply fighting performances issues, and every time i m trying to fix it, LLM are pointing to GC and one processor being too much involved.
im hardly running at 17fps. i have 350 layers and a infrustrum condition to manage them. All textures are representing 190 Mo and being in png, in 8 bits with alpha.
i dont see how basically to see where is the bottle-neck in my patch.
is there any way to snif what s going on with garbage collector usage, a kind of monitor ?
And is there any ressources about GCPinner ? I dont see how to use it ?
thank you for your help
