Yeah I saw, “seek and flee” and the all category of steering… It’s nice but a little bit overkill for my purpose, and not really a boids behaviour…
I was looking for something more basic and maybe on cpu…
Its basically a interactive installation with a water simulation and some fish to catch … I have already something that work but with a basic wanderer for the movement, i was looking for something more natural for the movement of the fish… a flock…
i remembered one of the first things ever @bjoern did in VL was implementing boids. i dug this out from beta38.1. it opens fine but throws a runtime error. probably needs a bit of a cleanup, but should have all the guts (the basic algorithms) there.
EDIT: gave it a bit of lovvvve. it now does something:
EDIT2: a bit more cleanup. think it should now be disectible. VL.Boids.zip (63.5 KB)