is there a way to flip normals of a dx11 primitive ? a new geomfx ? can it be patched using existing ?
set culling to front?
i mean actually flipping them
you could split the mesh, invert the normals and combine it again like this:
or you could flip the normals in the shader.
probably the best would be to flip them before exporting them to vvvv (like in blender or so)
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