Hi guys. I made my first vvvv mesh plugin with the new plugin API for release 21. I’m not sure if v4 does this already… The plugin makes a 2d tube mesh for a given spread of coordinates and thicknesses. Try it out if you get the chance.
Maybe you guys can help… If I wanted to make each bin have it’s own gradient of thickness… how would I do that? Do you think it’s possible with the current state of the plugin?
btw the node Rope (DX9) is doin the same thing, but what is cool here is that you have a mesh, so you can feed it in a shader or play with the single vertex through the vertex buffer
on the other hand with the rope you can have a different color for each polygon…