how about a rollover pin to get a preview of the texture on that pin
of course this would require a lot of directx fiddling so isn’t so easy to implement, but would make workflows more efficient
and to make it even more touch-designer like having the option og making textureoutputting nodes have an in-a-box option like the renderer, then you could visually see what is going on everywhere at once
a less specific solution would be to have rollover information (patch, node id, pin name, pin type) retrievable by a node in the vvvv category, then there would be a way to send the content of any outputs to a preview module