FBX Format Support? - Bones / skinning / Morpher / Blendshapes - Feature Request or Alternatives with assimp?

hey i just build the latest master branch from git as i was told that it supports fbx allrady.

Is it normal that those builds do not feature all the fx stuff?
I followed the steps on git dx11-vvvv readme, used master instead of alpha, like i found it somewhere in the forum.
also updated submodule

When building the for Debug I still get an error Metadata file ~ \Debug\Ferraltic.dll couldnt be found.

But it works anyway with beta32.1 x86 - just fx and stuff missing.

I can copy this from the previous full release and everything behaves okey.

Was this build process okey or did I mess it up? :)

Anyway could’t make .fbx file to work with scenefile.

Realy want to try this though…