This may somehow be reflecting the proposal I applied with for the LINK Summercamp.
How the editing framework and other “thirdparty extensions” could be of actual help when patching, being integrated more naturally into the software suite without the user having to setup his own framework.
Of course, sometimes this flexibility is quite cool, but you still have to wire everything up to a timeliner, come up with your own 3d scene graph management, point/line editors, binsizing everything and make sure the usability is in place … and then having to disable everything for production runtime.
So there’s quite a lot of overhead the users still have to deal with, as opposed to other softwares offering more seamlessly integrated tools - while vvvv only ships with the inspektor which you use to inspect elements and work on your patch.
This is quite cumbersome, as even a sophisticated framework may turn out being very specific to a single project, so you can’t just reuse it for anything else in the future without customizing it again and again and again …
Maybe it’s a little offtopic, but everyone’s welcome to join the camp to talk about this.