Hi,
the DX11toDX9 Node seems to be broken in vvvv_beta39_x64. The texture stays black and TTY spills out a division by zero error.
Is there a quick fix for this? Is this working with previous versions of vvvv … and if so, which one?
Cheers,
m9d
Stack Trace:
00:01:42 - : Stack Trace
00:01:42 - : at VVVV.PluginInterfaces.V2.Spread`1.get_Item(Int32 index)
at VVVV.DX11.Lib.Rendering.RenderTargetManager.GetRenderTarget(DX11RenderContext context)
at VVVV.DX11.DX11TempRTRendererNode.OnUpdate(DX11RenderContext context)
at VVVV.DX11.AbstractDX11Renderer2DNode.Update(DX11RenderContext context)
at VVVV.DX11.AbstractDX11Renderer2DNode.Render(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.RenderNode(DX11Node node)
00:01:42 * : [error occured in Pin.Evaluate of ]: Division by zero
00:01:42 * : Division by zero
00:01:42 * : [error occured in Pin.Evaluate of ]: Division by zero
00:01:42 * : Division by zero
Helppatch:
Windows 10 Pro Version 1909 (Bootcamp)
Macbook Pro 16
AMD Radeon Pro 5000M