DX11 temp target no texture out

Hello,

trying to build a patch with a 3d scene put through DX11 temp target then add some texture effects, add it to a quad as a texture to chain to another but I’m getting nothing but black out the of the temp target renderer. help. please.

you have to post a patch if you want help with that…

thanks Antokhio but I solved it using DX11 texture array renderer. Temp target just can’t handle 3d it seems…:-)

just fyi, temp target is the right one to use, so probably just missing a setting or something. If you post the patch I’m sure someone can easily help