I am in the process of figuring out how I can reliably have a DX11 fullscreen renderer with VSync to avoid tearing.
The kind of visuals I do involve a lot of hard flickering and I am constantly having tearing. I have tried various renderers and even though the standard DX11 renderer have a VSYNC option, it doesn’t work, I still have loads of tearing all the time.
If been using the Renderer (DX11 Form). It is still a bit buggy and missing features but usable. Render your content in Renderer (DX11 TempTarget) for example and then put it on a fullscreen quad.
I have not tried the other more recent experimentals (DX11RenderFullScreenForm / DX11RenderFullScreenTest) yet.
For your convenience I copied & pasted the code into a dynamic plugin.
Just put it here:
\path\to\vvvv_xxbetaxx\packs\dx11\nodes\plugins
It should work out of the box, if not you may have to relink the following references using the Project Explorer (ctrl+j):