hey!
are there any re-implementations of woei’s SplinesGPU in DX11?
greetings!
hey!
are there any re-implementations of woei’s SplinesGPU in DX11?
greetings!
hey again.
i am trying to port the existing dx9 splinesGPU contribution to DX11 (see download below).
unfortunately it doesn’t work :(
“Geometry is missing semantics: TEXCOORD1”
how can i set the semantics for the geometry?
and another question:
are there better ways with DX11 to realize these splines? for example with a dynamic buffer instead of the dynamic texture?
thanks in advance!
splineGPU DX11.zip (6.9 kB)
Have a look in the MRE engine in contributions, theres an implementation in there
thx catweasel!
i extracted everything that is needed. but it doesnt work properly.
see attached patch. does anyone see whats wrong with it?
splinetest.zip (29.8 kB)
DX11: GeomFX and instancing - question - Forum seems related
edit: and so does this.
velcrome,
the first link is exactly the same dx11 spline patch as in the mre engine.
and the second link doesnt contain any spline stuff?!