A few related questions in one:
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Vux presented an explanation recently why using info(texture) to check texture sizes (eg in a dx9 texture fx module) was a bad idea as it messed with the order things were rendered. In the new dx11 tfx, this is all taken care of, with the size passed through automatically. How do I replicate this behaviour when using quad + renderer(temp target). So pass the file size without using an info node
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What does ‘Texture Input Mode’ on a renderer (temp target) do?
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How do I set texture output size in a dx11 tfx?
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Is there already a dx11 tfx to resize?
Fanks!